DirectDraw Articles

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DirectDraw Articles

A Simple Blit Function for DirectX 807/10/2004Shows how to use pre-transformed polygons to simulate a Blit function in Direct3D.
Using a Blit Queue01/20/2002Learn how to cache blit commands to make better use of the refresh cycle under DirectDraw. Includes source code for a blitting queue.
Color Depth Conversion of Bitmaps Using GDI11/15/2001Learn how to convert pixel formats of loaded images to the format of the display surface. Includes source code for a function that provides image loading, format conversion, and color key setup in a single, easy to use function.

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